Floodwood Basin
A persistent settlement simulation you enter on foot.
My role. World building, simulation design, and playable development builds.
In development


Recorded development gameplay, October 2, 2026.
A settlement with a memory
Floodwood is a village on the water with a life that continues between visits. Residents, homes, work, and wildlife share one landscape; the visitor returns to discover what changed. Floodwood Basin is the world of the Living Village project.
Floodwood combines a persistent village simulation, written in Python with SQLite, with an Unreal Engine 5.8 world. Homes, paths, the commons, fields, and a workshop give daily activity a physical setting. A resident's next action belongs to the ongoing village rather than waiting for a visitor to arrive.
The current builds give the village a downtown: a market square with stalls, awnings, and goods; shops with signs and lanterns; a fishmonger; a saloon whose stove smokes day and night; and a harbour with docks. The town has a timber palisade with a plank wall-walk along its inside. Residents keep the wall up themselves, walking out to fallen sections and mending them, and each repaired section carries a tag naming who mended it.
The return experience is part of the design. An arrival card draws from the village's recorded events, giving a returning visitor a way to catch up before walking back into the settlement. Time away becomes part of the experience.
- Persistent village state
- Recorded resident events
- A world explored on foot
Read the world on foot
The boardwalks connect homes with shared places and the landscape beyond them. Visitors can move through the basin, open its map, and watch residents or animals. The interface supports both wandering and following one life for a while.
The footage here comes from a packaged development build. It shows the village from an arrival viewpoint, with actual motion in the game world. It is a record of the work at that stage; the project remains in development and is not available as a public download.
The October 21 stills come from the latest released development build, recorded on a paused copy of the village with the game's on-screen interface cropped out.
People and wildlife share the valley
The basin reaches beyond the settlement. Old Gertie, a T-rex, lives in a cave above the quarry; raptors occupy another part of the landscape. The recorded village includes animal routines, encounters, and residents responding to danger.
Those relationships make the world more than a backdrop. The work brings simulation design, environmental composition, and the visitor's viewpoint together: enough structure to follow a story, with room for an ordinary visit to turn into something unexpected.